Fame and Infamy

As you complete prompts, quests, and tasks, your character will gain Fame and Infamy in addition to Renown!

You gain Fame and Infamy with the different factions of Crescent's Rise. If your character reaches Venerated, then you may come up with a system for player characters to gain Fame and Infamy with your character as well!

Each submitted piece that you intend to effect your Fame and Infamy must include the Fame/Infamy gain/loss in the description. Without this, it will not count! The reasoning for this is because we don't want to just hit you with unintended Fame and Infamy, because that would be unfair to you! However, do not go wild with this -- if we notice you are, for example, attacking Mortii characters fairly often in your pieces but not listing them for Mortii Infamy, you will be hit with a Mortii Infamy gain anyways, because blatant manipulation of the system doesn't fly!

At the same time, however, Staff must notice you doing this several times -- it won't happen on, say, the third submission where you get in a scuffle with a faction! We will also take into account the period of time between events.

You gain Fame and Infamy when you hit the next threshhold. At 10 Fame, you're still considered 'Just A Somebody', but as soon as you hit 25, you're Friendly!

Fame Levels

 * 0: Just A Somebody -> The faction knows who you are, and you kind of mean something to them, but they're not super keen on giving you much attention.
 * 25: Friendly -> They've noticed you, and you've risen enough in their esteem to actually get attention and some small perks.
 * 50: Appreciated -> Hey, this faction really likes you, for better or worse. Hit them up for some more benefits.
 * 75: Cherished Contact -> You gain access to the inner circle of the faction to an extent, and you unlock the ability to call on an NPC member of this faction to help you lower quest difficulty!
 * 100: Adored! -> Congratulations, you've reached the highest level of Fame. This faction really loves you!

Infamy Levels

 * 0: Not A Problem -> You haven't caught attention.
 * 15: Eyebrows Raised -> You've done SOME stuff that upset the faction, but nothing major yet.
 * 25: Word of Warning -> Once you hit 25 infamy with a faction, you receive an in-character warning, letting you know that you've crossed a line with them. Barring certain quests, your infamy can never fall back below 15.
 * 50: Clenched Fists -> You can be hassled on the street if the faction wants to hassle you. Important people with ties to the faction dislike you, and let you know it. You're a problem. Some factions, this isn't a big deal. Others, though, come with consequences. At this level, your name is added to the Faction's Infamy List, meaning your name is publicly known to be Bad News with the faction in question, and other Player Characters can know this freely.
 * 75: Despised -> You're a major thorn in their side, for whatever reason. Faction members will go out of their way to bother you if they see you. Barring certain quests, your infamy can never fall back below 50.
 * 100: Blacklisted -> You fucked up big time. Good luck. At this point, barring a certain quest, you cannot lower your Infamy again. NPCs of this Faction, regardless of their level within the Faction, will refuse to work with you. PCs of the faction will gain rewards for fighting you. The faction's leader may well put out a hit on you.