Species

Crescent Rise has five main, playable species: Humans, Were-Creatures, Faerie, Merfolk, and Revenants. Other species are present in the setting, but are not playable at this time, or are unlockable via development rewards.

Common Traits
All species have the following:

A human form in addition to other shapes they can take.

Specific weaknesses.

The ability to reproduce with other species.

Some latent magical ability, though whether or not they access it is up to the individual.

Species
Humans are the most populous individuals in Crescent Rise -- primarily because they are the only species that does not require some sort of outside interaction to create more of them. Were-Creatures have to turn others or be born from other were-creatures, Faerie must pierce the veil between realms, Revenants must wake, and Merfolk must rise, but Humans endlessly create more of their kind.

Were-Creatures are varied and wonderful, but they are not without their own horrors. Most Were-Creatures cannot be easily distinguished from humans, save for when they are Moon-Blinded. Were-Beasts are either born or bitten, but there can occasionally be complications...

Faerie must break the veil between worlds to enter Crescent Rise in most cases, though it is not unheard of for a Faerie to be born on the mortal plane (but these are rare, and suffer for being born without the font of magic nearby).

Merfolk can be born on either land or sea, and each has adapted to an amphibious lifestyle as best they can. Some Merfolk are obligate meat-eaters, which can create some complications when it comes to human life.

Revenants are those who died and returned to life, plain and simple. The reasons for this vary from individual to individual, but one constant remains: they all were dead at one point.