Humans

The baseline of Crescent Rise. Humans are populous!

Humans start as Civilians or Beastkin. Beastkin cannot change their subtype, but they can add one onto their subtype (becoming a Warlock, for example). Once your character completes one of the 'Open Eye' prompts, you can then choose your human's subtype: Hunter, Warlock/Witch, Quisling, or Spiritspeaker.

Universal Strengths
No need for a masquerade most of the time.

Universal Weaknesses
Squishy tbh

Subtypes
Unlike other species, Humans do not have their subtypes due to circumstances out of their control (in all cases but one). Those who are aware of the supernatural can choose their path once they become aware of it.

Civilian
Unaware of the Supernatural -- or they are unaware, and just aren't pursuing a path.

Beastkin
Born between a Merfolk or Were-Creature and a Human, but did not join the birthed ranks of their supernatural parent. Instead, they have their own unique properties...

Hunter
Supernatural hunter.

Warlock/Witch
Wields the magic of the world.

Quisling
Aware of the evils of the world, and has decided to join them.

Spiritspeaker
Aware of the spirits of the world, and works in tandem with them.